However, when a group of three US soldiers enthusiastically rushed to exploit this perceived flaw, they triggered the grenades and were immediately dispatched. One of the more sneaky and cunning tactics was to mine a flank, particularly around choke points, allowing the enemy to think they had found a weak point in their opponents defence. While it is possible for the Americans to spot the top of the grenade protruding from the ground, it is unlikely this will be the case with enemy fire constantly putting pressure on them. In the gameplay that we saw this looks like a brutally efficient tactic. When an unfortunate Yankee steps on one, there is a tell-tale click followed by a swift departure from the battlefield. The first and arguably the simplest skill that this side possesses is that they can plant grenades as hidden mines in the ground. Keeping an accurate sense of the nature of the battles was essential for Rising Storm and in creating abilities genuine Japanese tactics were consulted. Thankfully, Tripwire Interactive have ensured that this will be the case with some very clever ideas to help provide the Japanese troops with several aces up their khaki sleeves. Clearly balancing these two armies was going to be a real challenge, particularly to make both equally engaging to play. The Japanese forces are armed very differently with most carrying rifles and very occasionally a sub-machine gun. The American troops have a wide selection of weaponry, ranging from rifles and sub-machine guns to flamethrowers and trench guns.
#Red orchestra 2 rising storm shotgun series#
Instead of taking place in the European theatre the action is moved to the Pacific with the American forces fighting for victory against the Japanese.įor the first time in the series both forces have widely differing styles of warfare and equipment which is easily one of the most exciting aspects. However, it was instantly clear that this is a different beast from its predecessor. All the classic game modes will return (such as Countdown, Firefight and Territory) alongside the staple gameplay features such as suppression, ticket spawns and historical accuracy.
![red orchestra 2 rising storm shotgun red orchestra 2 rising storm shotgun](https://asset.vg247.com/20130409_red_orchestra_rising_storm.jpg)
It's large-scale, realistic and heavily tactical online multiplayer. One of the main ways to do this is to have an integrated server browser between the titles, which is a minor addition but one that helps to prevent them feeling like completely separate entities.įundamentally, this expansion will be familiar to veterans of the Red Orchestra format.
![red orchestra 2 rising storm shotgun red orchestra 2 rising storm shotgun](https://hisgames.org/images/168/red-orchestra-2-heroes-of-stalingrad-with-rising-storm_83987.jpg)
Rising Storm's beginnings originate from this process and Tripwire were so impressed with the concept they became involved in bringing the game out as a retail release.Īs the community is so important to Red Orchestra 2, producer Tony Gillham emphasised that Rising Storm has been designed to keep both games' fans together: not to split them apart.
#Red orchestra 2 rising storm shotgun mod#
While developing their sequel, Tripwire Interactive were keen to involve the mod community and allowed some groups access to the development tools to see what they would produce. Rising Storm is a standalone expansion that will retain links with Red Orchestra 2. Seeing Rising Storm at gamescom this week was a real surprise as it significantly alters several key areas of the Red Orchestra formula while staying true to its roots. The satisfying and rewarding mixture of large-scale battles and the tense, gritty combat felt suitably different from the recent trend towards identical, generic multiplayer shooters. Rising Storm Red Orchestra 2 Gamescom 2012 In-Depth Previewīuilding on the successful gameplay of Red Orchestra 2 was always going to be something of a challenge.