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Which, for the playable area, is about right. I would be surprised if more than 0.1% of Daggerfall's area had any kind of human I recall Todd Howard saying it's "the most ambitious project" and it has "more content than any previous game", but for game world size, the only thing he mentioned is that it's "not smaller than Oblivion". The other games of course use some procedural generation as well, but as tools to help artists/designers make "empty" space faster. It's possible he's not counting Daggerfall's map as "made", as it was almost wholly procedurally generated. (I think Arena may have been even bigger, covering the entire Empire, but I never played it, so I'm unsure.) Most detailed world, perhaps, but it doesn't even begin to approach the size of the map in Daggerfall. He would not have said that, because it is not true. Well other than Todd Howard saying that the world is larger than Oblivion and the largest they have ever made, I don't know of anything. Is there a reliable method, theoretical or empirical, to measure it? How large is the world of Skyrim in real life? It mentions Oblivion there, so it might be a reference point. There is already a study on large game worlds, but a bit outdated. I was wondering, if I were to run around in a world like this, how much I would need from one corner of Skyrim to the other far diagonal corner end to the other in kilometers/miles.